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Hasbro, Inc. (NASDAQ:HAS) target price raised to $87.00, reported today by Zacks Investment Research

Yesterday Hasbro, Inc. (NASDAQ:HAS) traded 0.35% higher at $77.27. Hasbro, Inc.’s 50-day moving average is $81.29 and its 200-day average is $82.55. The last close is down 6.07% relative to the 200-day average, compared with the S&P 500 Index which has decreased -0.01% over the same time. Trade volume was was down over the average, with 291,775 shares of HAS changing hands under the typical 1,176,490 shares..

Hasbro, Inc. (NASDAQ:HAS) had its estimated target price bumped up to $87 by Zacks Investment Research in an issued report issued 9/19/2016. The new target price suggests a potential upside of 0.13% from the company’s most recent stock close price.

Previously on Monday September 12 2016, Vetr Inc. released a statement on Hasbro, Inc.(NASDAQ:HAS) upped the target price from $0.00 to $85.90 that indicated a possible upside of 0.06%.

See Chart Below:

Hasbro, Inc. (NASDAQ:HAS)

A total of 11 analysts have issued a report on HAS. Two firms rate the stock a strong buy, one analyst rate the company a buy, 12 firms rate the stock a hold, 0 rate the stock to underperform, and lastly 0 firmsrate the company as sell with an average target of $88.09

Hasbro, Inc. has a PE of 20 with a one-year low of $64.91 and a one-year high of $88.53 and has a total market value of $0.0.

General Company Details For Hasbro, Inc. (NASDAQ:HAS)

Hasbro, Inc. (Hasbro) is a branded-play company. The Company’s operating segments include the U.S. and Canada segment, the International segment, the Entertainment and Licensing segment, and Global Operations segment. The U.S. and Canada segment is engaged in the marketing and sale of its products in the United States. The International segment is engaged in the marketing and sale of the Company’s product categories to retailers and wholesalers in countries in Europe, Latin and South America, and the Asia Pacific region. The Entertainment and Licensing segment includes the Company’s consumer products licensing, digital gaming, television and movie entertainment operations. The Global Operations segment sources production of the Company’s toy and game products. The Company offers entertainment offerings, including television programming and motion pictures, and products, ranging from traditional to digital, and all informed by storytelling and consumer insights.

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