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A report released today by Piper Jaffray Cos. about Hasbro, Inc. (NASDAQ:HAS) raises the target price to $88.00

Boasting a price of $85.64, Hasbro, Inc. (NASDAQ:HAS) traded -2.62% lower on the day. With the last stock price close up 3.55% from the two hundred day average, compared with the S&P 500 Index which has decreased -0.03% over the date range. Hasbro, Inc. has recorded a 50-day average of $82.72 and a two hundred day average of $82.70. Volume of trade was down over the average, with 404,262 shares of HAS changing hands under the typical 1,196,140

Hasbro, Inc. (NASDAQ:HAS) had its stock price target increased to $88.00 by Piper Jaffray Cos. in a report issued Monday November 28, 2016. The upped price target implies a potential upside of 0.03% from the company's most recent stock price close.

On 2/09/2016, Barclays Capital released a statement for Hasbro, Inc. (NASDAQ:HAS) bumped up the target price from $62.00 to $73.00 that suggested a downside of -0.03%.

Performance Chart

Hasbro, Inc. (NASDAQ:HAS)

With a total market value of $0, Hasbro, Inc. has price-earnings ratio of 20.35 with a one year low of $64.91 and a one year high of $88.53 .

A total of 11 equity analysts have released a research note on HAS. Two equity analysts rating the company a strong buy, one equity analyst rating the company a buy, twelve equity analysts rating the company a hold, zero equity analysts rating the company a underperform, and finally zero equity analysts rating the company a sell with a one year target of $88.09.

More About Hasbro, Inc. (NASDAQ:HAS)

Hasbro, Inc. (Hasbro) is a branded-play company. The Company's operating segments include the U.S. and Canada segment, the International segment, the Entertainment and Licensing segment, and Global Operations segment. The U.S. and Canada segment is engaged in the marketing and sale of its products in the United States. The International segment is engaged in the marketing and sale of the Company's product categories to retailers and wholesalers in countries in Europe, Latin and South America, and the Asia Pacific region. The Entertainment and Licensing segment includes the Company's consumer products licensing, digital gaming, television and movie entertainment operations. The Global Operations segment sources production of the Company's toy and game products. The Company offers entertainment offerings, including television programming and motion pictures, and products, ranging from traditional to digital, all informed by storytelling and consumer insights.

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